Obviously, situational awareness won't pause the game when you're in multiplayer, but it will let you see where your teammate may be, as well as the location of known enemies. In the single-player game, situational awareness allows you to pause the game to view the battlefield from a bird's-eye perspective. Meanwhile, the back button is used to call up the situational-awareness screen. Drag the icon over enemies and it will turn red, indicating that you want your team to fire on them. For example, if you drag the icon behind a wall or a behind a building corner, you'll order you troops to seek cover there. Instead, the left trigger is used for calling up the context-sensitive command icon, which you use to direct your soldiers. The only key difference is that the left trigger doesn't throw grenades: the black button does. However, it will take time to figure out the tactical nature of the game. We got our hands on the Xbox version of the game, and the good news for Xbox fans is that the controls are practically identical to those in Halo and Halo 2, which means you can pick up and play Brothers in Arms with relatively little effort. The innovative fire-and-maneuver gameplay will give you command of an infantry fireteam. You can play as the Americans versus the Germans in a head-to-head game, or you can go two versus two, with each player controlling a team of his or her own. In multiplayer, you'll only have command of a fireteam or an assault team. Consequently, you can issue commands to a fireteam (whose job it is to pin down the enemy) and an assault team (whose task is to maneuver to close range to destroy the enemy). The main difference is that in the single-player game, you're the squad leader. Instead of just running around shooting at one another at random, in Brothers in Arms, each player will control a fireteam of artificially intelligent soldiers, almost like in the single-player game. So instead of the typical multiplayer modes, such as deathmatch, team deathmatch, or capture the flag, the yet-to-be-named multiplayer mode in Brothers in Arms will let up to four players battle it out, but in an entirely new way. It wouldn't have made much sense to shoehorn Brothers in Arms' innovative single-player gameplay into a conventional multiplayer game. We recently had the opportunity to get our hands on Brothers in Arms' mutiplayer game, and we've got a full report as to how it plays out.Īs members of the development team told us, what they wanted to do is avoid creating the same old multiplayer gameplay found in so many other shooters. Brothers in Arms impressed us when it was unveiled last year, but developer Gearbox has kept the multiplayer component of the game a secret.until now. What this means is that you will not only shoot at the enemy with bullets whizzing over your head, but also you'll have to constantly analyze the battlefield and issue commands to your computer-controlled squadmates. Brothers in Arms combines the fast-paced World War II action found in games like Call of Duty with the tactics and squad controls of last year's revolutionary Full Spectrum Warrior. After years of linear, heavily scripted first-person shooters in which the action unfolds the same way every time, Brothers in Arms: Road to Hill 30 may very well represent the next big thing in the action game genre.
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